Tomb Raider 1 Game Full _BEST_ Version For Pc
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Tomb1Main is the result of a decompilation project of TombATI.exe, the game executable for the ATI 3D Rage version of the game. Aims to fix a considerably amount of bugs and glitches that were in the original release, in addition to adding additional cheats and weapons settings.
Guided by the vision, Lara acquires a motorbike and travels to the lost City of Khamoon, an underground complex of ruins and tombs laden with traps. She also encounters mummified panthers who come alive and attack her upon approach, though Lara succeeds in locating the final piece of the Scion beneath a full size Sphinx. She also faces Larson one last time. Though Larson is now determined to kill her, Lara ends his life for good and takes the Scion. After escaping the tomb, Lara is ambushed by Natla and her henchman: a skateboarder, a cowboy and a large man in a trench coat. Held tightly by the large man, Lara has her guns and the fully assembled Scion taken from her, but before the henchman can carry out Natla's order to kill her, she breaks free and dives into the river far below. Instead of pursuing, Natla and her henchmen return to her car and head to the coast. Lara returns to her bike and takes off in pursuit, eventually find them taking off in a yacht. Lara drives her motorbike off a raised bit of earth and dives into the water, barely making it to the yacht in time. She stealthily climbs below decks into a storage room and falls asleep from exhaustion.
In Tomb Raider, the player controls the female archeologist Lara Croft, in search of the three mysterious Scion artifacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. Ledges, walls and ceilings sit at 90 degrees to each other (although the game designers used some clever tricks to make this less obvious).
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. Instead the emphasis lies on solving of puzzles and performing trick jumps to complete each level. As such, Tomb Raider in essence hearkens back to the classical form of platform style gameplay.
In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, Core implemented a save anywhere at anytime feature in Tomb Raider II, which, in turn, lead to complaints that the game was made too easy. A compromise was reached with Tomb Raider III under the form of \"collectible save crystals.\" The MS-DOS and Mac versions of the game allow the player to save at any time.
The game begins with the Shadow of the Cat episode. Lara returns to the City of Khamoon in search of an undiscovered tomb dedicated to the Egyptian cat-goddess Bastet. The tombs she once explored in the original game have been flooded, allowing access to previously unreachable areas and opening a whole new world of possibilities.
However, on June 16, Eidos Interactive officially announced a 10th Anniversary Edition of Tomb Raider, being developed by Crystal Dynamics instead of Core Design. On October 30, 2006 Eidos announced that this new installment in the series will be named Tomb Raider: Anniversary. According to the press release, the game is a retelling of the first Tomb Raider. Tomb Raider Anniversary will be available for PSP, PS2 and DOS platforms on June 5, 2007. In addition, a port onto the Nintendo Wii console has been released, with slightly more features than the other versions.
Preliminary work on Tomb Raider commenced in 1993, but it was not until November 1996 that the game actually saw the light of day as a retail product. The title was crafted by Core Design of Europe, which took 18 months to develop it. The team consisted of six people, among them Toby Gard, who is credited with the invention of Lara Croft. The character went through several changes before Core settled on the version she became famous for. In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero.
Tomb Raider was released for the DOS, Macintosh, and the PlayStation and Sega Saturn game consoles. Saving methods are different; on the DOS and Macintosh versions one can save anywhere, while on the PlayStation and Sega Saturn versions the player is required to find Save Crystals to save. The graphics on the DOS and Macintosh versions are of superior quality. The Saturn version offers slightly faster gameplay over the PlayStation version but sacrifices some graphical quality. The DOS version also does not include the additional incidental music during gameplay.
The Greatest Hits edition of the PlayStation version has extra demos and videos of other Eidos games. The demos include Legacy of Kain: Soul Reaver, Tomb Raider III, and Gex 3: Deep Cover Gecko. The videos include Fear Effect and Fighting Force 2. The DOS and Macintosh versions were later reissued with added bonus levels.
A development in Lara's history is the so-called Nude Raider patch. A patch was created externally from Core and Eidos and was never housed on the Eidos or Core websites. This patch, when added to an existing Tomb Raider game, caused Lara to appear naked. Contrary to rumor, there is no method of creating a nude Lara in any console version of the game. In April 2004, it is falsely alleged that an insider from Eidos reported to a Tomb Raider electronic mailing list that Eidos had begun suing gamers using the Nude Raider patches. Eidos sent cease and desist letters to the owners of nuderaider.com who were hosting the Nude Raider patch, enforcing their intellectual property of Tomb Raider. Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down, and Eidos Interactive was awarded the rights to the domain name nuderaider.com.
Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). It is the debut entry in the Tomb Raider media franchise. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress.
Tomb Raider is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, who navigates through a series of ancient ruins and tombs in search of an ancient artefact.[8][9] The game is split into four zones: Peru, Greece, Egypt and the lost continent of Atlantis. A training level set in Lara's home of Croft Manor can be accessed from the start menu.[10] The game is presented in third person perspective. Lara is always visible, and the camera follows the action by focusing on Lara's shoulders by default, but the player can take manual control of the camera to get a better look at an area.[8] The game automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect.[11] In the Sega Saturn and PlayStation versions, players save their progress in a level using Save Crystals, while in the PC versions the player can save at any point.[12] If Lara is killed, the player must restart from a previous save.[13]
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and creatures while collecting objects and solving puzzles.[8] The emphasis lies on exploring, solving puzzles, and navigating Lara's surroundings to complete each level.[11][14] Movement in the game is varied and allows for complex interactions with the environment. In addition to standard movement using tank controls, Lara can walk, jump over gaps, shimmy along ledges, roll, and swim through bodies of water.[13][12][15] Certain button combinations allow Lara to either perform a handstand from a hanging position or execute a swandive.[10]
Navigating the monastery, and following several firefights with Pierre, Lara locates the tomb of Tihocan, where she finally kills Pierre and recovers the second piece of the Scion he had taken. From a mural, she learns that Tihocan unsuccessfully tried to resurrect Atlantis after a catastrophe struck the original continent. After combining both pieces of the Scion, Lara is shown a vision that reveals the third and final piece of the Scion was hidden in Egypt after the third Atlantean ruler, a traitor who used the artefact to create a breed of monsters, was captured and imprisoned by Tihocan and Qualopec. Making her way through Egypt to the lost city of Khamoon, Lara kills Larson and recovers the third Scion piece. 1e1e36bf2d